This is a short idle game about building drones to collect resources on the planets. Upgrade your drones, try new planets and see how fast you can clear the planet

This is my first game, any feedback is welcome. Build with ❤️ using bevy

Updated 2 days ago
Published 3 days ago
StatusPrototype
PlatformsHTML5, Windows
Rating
Rated 4.0 out of 5 stars
(4 total ratings)
Authorkerniee
Made withBevy Engine
Tags3D, Idle, Indie, Short, Space, upgrades
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse

Download

Download
hivecore.exe 12 MB

Comments

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Good game! It might be easier on the engine if you combine cubes (Maybe a different color?) So there isn't as much slowdown when it gets to the higher levels.

Like if it's 0 seconds to mine 10 cubes, instead of making 10 maybe make 1 red one, etc.

(1 edit)

Yeah, good idea, something like gems in vampire survivors

this is lowkey so satysfiying 

(+1)

The gameplay is nice but I just wanted to report that I reached level 100 for all of the stats except click power and on the next planet generation, the planet didn't generate at all. 
I assume it went beyond what's technically feasible for the game engine :))

Great job :) 

Yeah, even at level 50 it takes a long time to generate and is already quite laggy because of hunders of thousands boxes rendering to the screen.. but that was the idea behind the game, limit test the hardware and put as many objects as possible for fun :) 
I could optimize it further, but I think adding variety to the game would be better than focusing on quantity

(+1)

Completely agree! It ran very well within the limits. 
Good game with a lot of potential :

(+1)

My only real issue is that the drones tend to gather together, so I have a planet with one effective drone because they are all bunched up.  Would be nice to set some 'don't come within x distance of another drone' logic.

Thank you for the feedback! I intended for the player to place drones strategically to avoid bunching up. Also, when drones group together, they mine faster. However, I realize that clustering is inevitable at some point. Maybe there should be some system in place for the player to control this logic, but I am not quite sure what it would look like

(+1)

Quite addictive!)

Thanks!