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hey! this is awesome! I just wonder, how did you make such filter of 2 colors? this is really cool
if you have discord username, it would be cool to hear you

Hey, thanks! I used shaders to limit colors. It is the combination of depth-based edge detection and dithering algorithm with random texture for the pattern. I made the shader public: https://gist.github.com/kerniee/77733053a832749fa62e10af2e4c3de0

I followed this godot tutorial to setup full screen shader: https://docs.godotengine.org/en/4.4/tutorials/shaders/advanced_postprocessing.ht...

There are better techniques for dithering, but i had limited time to experiment with them, so my implementation is not so advanced, but it works

Wow! ITs awesome, thank you! Would be glad to add you on discord to talk about gamedev more